XNA Tutorial Time
Monday, August 25th, 2008Unlike my experienced game developing counter-part Alan, I can’t claim to have written anything approximating a game with anything more recent than Quick BASIC. Now, thrust headlong into a development schedule and a desire to produce alongside Alan instead of simply watching him, I must learn XNA, and quickly. To start down the road of high speed education I am working my way through as many XNA Creators Club tutorials as I can. I must give the XNA guys credit for very well done tutorials (even if they are a bit slow since they expect to be teaching anyone.) The tutorials even come complete with easy to follow videos and downloadable assets to use.
I’m excited so far by how easy the first tutorial is, but expect it to get more complicated as I progress. I’ve done seven videos already and find that building my game produces an innocent seeming window complete with a lovely background texture. As I understand it, I’ll be doing moving sprites next, and even collision detection in the near future. I expect to be able to finish the first tutorial tomorrow.