Making Things Move

Lately our project has been evolving heavily as we build out the features of our engine.  The latest system to make its way into the ranks is our young sprite animation system.  This crafty system has managed to break all sorts of things as it offers a wealth of both new features that don’t work yet, and loads of features that haven’t been implemented yet.  For now, several older tests of other systems now fail outright thanks to new ways of handling sprites and new tests to play with animation don’t work yet either.  

I’m confident that the system will grow up to be an impressive one indeed, but for the moment we have definitely fallen into the old standby trap of one step forward and two steps back.  After some discussion and a night or two of coding, we should have enough of the animation system working to continue in other parts of the game.

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